Server Systems

Scripts & Systems

Tablet, points, objectives, AI recapture, vehicle respawn, HVT, aircraft patrols and roadblocks explained for new players.

Systems

Points System

Learn how the points system works.

Double multiplier: the mission has a permanent reward multiplier of x2. A double-points event starts 5 minutes after server restart and lasts 30 minutes. During that event rewards are doubled again. Spending costs are not doubled.
ActionRewardDuring Double Points Event
New player start balance200 starting pointsNot affected
Main objective captured200 points400 points
Small objective / outpost captured100 points200 points
Infantry kill2 points4 points
Enemy vehicle / air / ship kill20 points40 points
Playtime reward every 5 minutes alive10 points20 points
Enemy checkpoint / roadblock cleared100 points200 points
Destroy Convoy complete200 points400 points
HVT armoured target destroyed100 points200 points
Enemy air patrol destroyed100 points200 points

Spending Points

What players can buy.

Tablet Shop / Support

PurchaseCostWhat It Does
Ammo Drop50 pointsSpawns a supply crate near the player.
Medical Drop50 pointsSpawns an ACE medical supply crate.
Reveal AI50 pointsReveals/marks enemy AI through the tablet support option.
AI Rifleman100 pointsSpawns a friendly rifleman into your group.
AI Medic100 pointsSpawns a friendly medic into your group.
AI Engineer100 pointsSpawns a friendly engineer into your group.
AI AT Soldier100 pointsSpawns a friendly anti-tank soldier into your group.
Objective Defence Rifleman100 pointsBought for captured DEFEND objectives.
Objective Defence AT100 pointsBought for captured DEFEND objectives.
Objective Defence HMG100 pointsBought for captured DEFEND objectives.
Objective Defence Vehicle200 pointsBought for captured DEFEND objectives.

Vehicle Terminal

Vehicle GroupCostRespawn TimerEden Names / Available Vehicles
Medical vehicles10 points5 minutesmed1 to med13
Cars / ground vehicles100 points5 minutescar1 to car21
UAVs200 points5 minutesuav1 to uav3
Planes / fixed wing200 points5 minutesplane1 to plane3
Helicopters200 points5 minutesheli1 to heli6
Spec Ops vehicles200 points30 minutesspec1 to spec16

Vehicle Service

ServiceCostWhat It Does
Vehicle service point10 pointsRepairs, refuels and rearms a valid nearby vehicle.
UAV service point10 pointsRepairs, refuels and rearms a valid nearby UAV.

Dynamic Activities

HVT, air patrols and roadblocks.

High Value Target Armoured Vehicle
Reward100 normally / 200 double event
SpawnsEvery 60 minutes after previous one ends
Time Limit20 minutes
ObjectiveDestroy armoured target

The HVT system spawns an enemy armoured target on the road network. Players are warned that an HVT has spawned and have 20 minutes to destroy it.

  1. Check the map for the HVT Armoured Target marker.
  2. Bring AT, armour, aircraft or a heavy weapon team.
  3. Do not attack with only rifles; it is an armoured target.
  4. Track the target while it moves along road patrol waypoints.
  5. Destroy it before the 20 minute timer expires.
  6. If destroyed, all players receive the HVT reward.
  7. If it survives 20 minutes, it leaves the area and no reward is given.
Enemy Air Patrol
Reward100 normally / 200 double event
SpawnsEvery 60 minutes after previous patrol ends
Time Limit10 minutes
TargetsAttack helicopter or CAS aircraft

The server can spawn an enemy attack helicopter or CAS aircraft. It patrols the wider map and has a marker that follows it.

  1. Watch for the Enemy air patrol detected message.
  2. Open the map and track the air patrol marker.
  3. Use AA launchers, friendly aircraft or coordinated ground fire.
  4. Destroy it within 10 minutes to receive the reward.
  5. If it survives 10 minutes, it leaves the AO and no reward is given.
Tip: do not waste every AA missile at max range. Wait for a good shot and coordinate with anyone else carrying AA.
Enemy Roadblocks / Checkpoints
Reward100 normally / 200 double event
Active Count3 active checkpoints
Respawn10 minutes after cleared
SpacingAt least 2500m apart

The roadblock system keeps enemy checkpoints active around the map. They spawn on roads away from objectives/safe zones and include infantry, defensive objects and IEDs.

  1. Approach slowly and stop short of the checkpoint.
  2. Scout for infantry, bunkers, razor wire, IEDs and firing positions.
  3. Do not drive straight through unless you want to hit an IED.
  4. Suppress enemies from cover.
  5. Send an engineer/EOD player to check suspicious objects.
  6. Clear all roadblock units to complete the checkpoint.
  7. Reward is paid to all players when the checkpoint is cleared.

Tablet System

How to use the in-game tablet.

Opening The Tablet
  1. Spawn in and wait until you can move.
  2. Use the scroll-wheel action or base tablet/sign action to open the tablet.
  3. Use the page buttons/tabs to change section.
  4. Start on Home to check your points and stats.
Support Tab

Use this for support purchases.

  • Ammo Drop: 50 points.
  • Medical Drop: 50 points.
  • Reveal AI: 50 points.

Select the support option, check you have enough points, then press the button to buy/call it.

AI Recruitment Tab

Use this to buy friendly AI into your group.

  • Rifleman: 100 points.
  • Medic: 100 points.
  • Engineer: 100 points.
  • AT Soldier: 100 points.
Objective Defences Tab

Captured green DEFEND objectives can be reinforced.

  • Rifleman: 100 points.
  • AT: 100 points.
  • HMG: 100 points.
  • Vehicle: 200 points.

Select the captured objective, choose the defence and confirm purchase.

Objective Capture & Recapture

Main towns, small outposts and AI attacks.

Objective TypeCapture RadiusRewardLocations
Main towns250m200 normal / 400 double eventShukurkalay, Chaman, Khushab, Nagara, Nur, Karachinar, Zavarak, Garmarud
Small objectives150m100 normal / 200 double eventRavanay, Bastam, Shamali, Hazar Bagh

Captured objectives can be attacked again after the AI recapture delay. If an objective becomes contested, return, clear enemies inside the radius and hold it until secure.